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legacy_opaque.glsl.vert.h File Reference
#include "shaders_common.h"
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Variables

static const char * stock_vertex_legacy
 

Variable Documentation

◆ stock_vertex_legacy

const char* stock_vertex_legacy
static
Initial value:
= GLSL(
varying vec4 color;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
color = gl_Color;
}
)
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
#define gl_Position
Definition: internal_interface.hpp:385