RetroArch
legacy_opaque.glsl.vert.h
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1 #include "shaders_common.h"
2 
3 static const char *stock_vertex_legacy = GLSL(
4  varying vec4 color;
5 
6  void main() {
7  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
8  gl_TexCoord[0] = gl_MultiTexCoord0;
9  color = gl_Color;
10  }
11 );
static const char * stock_vertex_legacy
Definition: legacy_opaque.glsl.vert.h:3
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
#define gl_Position
Definition: internal_interface.hpp:385