7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
8 gl_TexCoord[0] = gl_MultiTexCoord0;
static const char * stock_vertex_legacy
Definition: legacy_opaque.glsl.vert.h:3
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
#define gl_Position
Definition: internal_interface.hpp:385