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core_pipeline_xmb_ribbon_simple.glsl.frag.h File Reference
#include "shaders_common.h"
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Variables

static const char * stock_fragment_xmb_ribbon_simple_core
 

Variable Documentation

◆ stock_fragment_xmb_ribbon_simple_core

const char* stock_fragment_xmb_ribbon_simple_core
static
Initial value:
= GLSL(
uniform float time;
out vec4 FragColor;
void main()
{
FragColor = vec4(0.05, 0.05, 0.05, 1.0);
}
)
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
time_t time(time_t *timer)
int main(int argc, char *argv[])
Definition: send-presence.c:197