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core_pipeline_xmb_ribbon_simple.glsl.frag.h
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1 #include "shaders_common.h"
2 
4  uniform float time;
5  out vec4 FragColor;
6 
7  void main()
8  {
9  FragColor = vec4(0.05, 0.05, 0.05, 1.0);
10  }
11 );
static const char * stock_fragment_xmb_ribbon_simple_core
Definition: core_pipeline_xmb_ribbon_simple.glsl.frag.h:3
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
time_t time(time_t *timer)
int main(int argc, char *argv[])
Definition: send-presence.c:197