Go to the source code of this file.
◆ stock_vertex_core_blend
const char* stock_vertex_core_blend |
|
static |
Initial value: uniform mat4 MVPMatrix;
tex_coord = TexCoord;
}
)
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
#define gl_Position
Definition: internal_interface.hpp:385