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core_alpha_blend.glsl.vert.h
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1 #include "shaders_common.h"
2 
3 static const char *stock_vertex_core_blend = GLSL(
4  in vec2 TexCoord;
5  in vec2 VertexCoord;
6  in vec4 Color;
7  uniform mat4 MVPMatrix;
8  out vec2 tex_coord;
9  out vec4 color;
10 
11  void main() {
12  gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
13  tex_coord = TexCoord;
14  color = Color;
15  }
16 );
static const char * stock_vertex_core_blend
Definition: core_alpha_blend.glsl.vert.h:3
struct passwd out
Definition: missing_libc_functions.c:51
#define GLSL(src)
Definition: shaders_common.h:10
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
GLuint color
Definition: glext.h:6883
#define gl_Position
Definition: internal_interface.hpp:385