RetroArch
|
Classes | |
class | BufferNode |
class | BufferChain |
Macros | |
#define | T0 0xff000000u |
#define | T1 0xffffffffu |
Variables | |
id< MTLCommandQueue > | _commandQueue |
CAMetalLayer * | _layer |
id< CAMetalDrawable > | _drawable |
video_viewport_t | _viewport |
id< MTLSamplerState > | _samplers [TEXTURE_FILTER_MIPMAP_NEAREST+1] |
Filter * | _filters [RPixelFormatCount] |
id< MTLRenderCommandEncoder > | _rce |
id< MTLCommandBuffer > | _blitCommandBuffer |
NSUInteger | _currentChain |
BufferChain * | _chain [CHAIN_LENGTH] |
MTLClearColor | _clearColor |
id< MTLRenderPipelineState > | _states [GFX_MAX_SHADERS][2] |
id< MTLRenderPipelineState > | _clearState |
bool | _captureEnabled |
id< MTLTexture > | _backBuffer |
unsigned | _rotation |
matrix_float4x4 | _mvp_no_rot |
matrix_float4x4 | _mvp |
Uniforms | _uniforms |
Uniforms | _uniformsNoRotate |
NSUInteger | _blockLen |
BufferNode * | _head |
NSUInteger | _offset |
BufferNode * | _current |
NSUInteger | _length |
NSUInteger | _allocated |
static const NSUInteger | kConstantAlignment = 4 |
#define T0 0xff000000u |
#define T1 0xffffffffu |
NSUInteger _allocated |
id<MTLTexture> _backBuffer |
id<MTLCommandBuffer> _blitCommandBuffer |
NSUInteger _blockLen |
bool _captureEnabled |
BufferChain* _chain[CHAIN_LENGTH] |
MTLClearColor _clearColor |
id<MTLRenderPipelineState> _clearState |
id<MTLCommandQueue> _commandQueue |
BufferNode* _current |
NSUInteger _currentChain |
id<CAMetalDrawable> _drawable |
Filter* _filters[RPixelFormatCount] |
BufferNode* _head |
CAMetalLayer* _layer |
NSUInteger _length |
matrix_float4x4 _mvp |
matrix_float4x4 _mvp_no_rot |
NSUInteger _offset |
id<MTLRenderCommandEncoder> _rce |
unsigned _rotation |
id<MTLSamplerState> _samplers[TEXTURE_FILTER_MIPMAP_NEAREST+1] |
id<MTLRenderPipelineState> _states[GFX_MAX_SHADERS][2] |
Uniforms _uniforms |
Uniforms _uniformsNoRotate |
video_viewport_t _viewport |
|
static |