#import <Foundation/Foundation.h>
#import "ShaderTypes.h"
Go to the source code of this file.
◆ CHAIN_LENGTH
◆ kMetalBufferAlignment
#define kMetalBufferAlignment 4 |
◆ MAX_INFLIGHT
◆ MTL_ALIGN_BUFFER
◆ make_matrix_float4x4()
matrix_float4x4 make_matrix_float4x4 |
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const float * |
v | ) |
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◆ matrix_proj_ortho()
matrix_float4x4 matrix_proj_ortho |
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float |
left, |
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float |
right, |
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float |
top, |
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float |
bottom |
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) |
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◆ matrix_rotate_z()
matrix_float4x4 matrix_rotate_z |
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float |
rot | ) |
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◆ NS_ENUM() [1/2]
typedef NS_ENUM |
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NSUInteger |
, |
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RPixelFormat |
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) |
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◆ NS_ENUM() [2/2]
typedef NS_ENUM |
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NSUInteger |
, |
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RTextureFilter |
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) |
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◆ NSStringFromRPixelFormat()
NSString* NSStringFromRPixelFormat |
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RPixelFormat |
format | ) |
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◆ RPixelFormatToBPP()
NSUInteger RPixelFormatToBPP |
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RPixelFormat |
format | ) |
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