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◆ fft_vertex_program
const char* fft_vertex_program |
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static |
Initial value: uniform vec4 uOffsetScale;
vTex = uOffsetScale.xy + aTexCoord * uOffsetScale.zw;
}
)
#define GLSL_300(src)
Definition: shaders_common.h:11
struct passwd out
Definition: missing_libc_functions.c:51
GLenum GLint GLint * precision
Definition: glext.h:8206
GLint location
Definition: glext.h:6690
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385