7 uniform vec4 uOffsetScale;
10 vTex = uOffsetScale.xy + aTexCoord * uOffsetScale.zw;
#define GLSL_300(src)
Definition: shaders_common.h:11
struct passwd out
Definition: missing_libc_functions.c:51
GLenum GLint GLint * precision
Definition: glext.h:8206
GLint location
Definition: glext.h:6690
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385
static const char * fft_vertex_program
Definition: fft_vertex_program.glsl.vert.h:3