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fft_vertex_program.glsl.vert.h
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1 #include "shaders_common.h"
2 
3 static const char *fft_vertex_program = GLSL_300(
4  precision mediump float;
5  layout(location = 0) in vec2 aVertex;
6  layout(location = 1) in vec2 aTexCoord;
7  uniform vec4 uOffsetScale;
8  out vec2 vTex;
9  void main() {
10  vTex = uOffsetScale.xy + aTexCoord * uOffsetScale.zw;
11  gl_Position = vec4(aVertex, 0.0, 1.0);
12  }
13 );
#define GLSL_300(src)
Definition: shaders_common.h:11
struct passwd out
Definition: missing_libc_functions.c:51
GLenum GLint GLint * precision
Definition: glext.h:8206
GLint location
Definition: glext.h:6690
GLuint in
Definition: glext.h:10523
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385
static const char * fft_vertex_program
Definition: fft_vertex_program.glsl.vert.h:3