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◆ vertex_source
const char* vertex_source |
|
static |
Initial value: attribute vec2 aVertex;
attribute vec2 aTexCoord;
varying vec2 vTex;
gl_Position = vec4(aVertex, 0.0, 1.0); vTex = aTexCoord;
}
)
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385