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ffmpeg.glsl.vert.h
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1 #include "shaders_common.h"
2 
3 static const char *vertex_source = GLSL(
4  attribute vec2 aVertex;
5  attribute vec2 aTexCoord;
6  varying vec2 vTex;
7 
8  void main() {
9  gl_Position = vec4(aVertex, 0.0, 1.0); vTex = aTexCoord;
10  }
11 );
12 
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385
static const char * vertex_source
Definition: ffmpeg.glsl.vert.h:3