4 attribute vec2 aVertex;
5 attribute vec2 aTexCoord;
9 gl_Position = vec4(aVertex, 0.0, 1.0); vTex = aTexCoord;
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385
static const char * vertex_source
Definition: ffmpeg.glsl.vert.h:3