RetroArch
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#include <netplay_private.h>
Public Attributes | |
struct netplay_input_state * | next |
bool | used |
uint32_t | client_num |
uint32_t | size |
uint32_t | data [1] |
uint32_t netplay_input_state::client_num |
uint32_t netplay_input_state::data[1] |
struct netplay_input_state* netplay_input_state::next |
uint32_t netplay_input_state::size |
bool netplay_input_state::used |