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netplay_room Struct Reference

#include <netplay_discovery.h>

Collaboration diagram for netplay_room:
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Public Attributes

int id
 
char nickname [PATH_MAX_LENGTH]
 
char address [PATH_MAX_LENGTH]
 
char mitm_address [PATH_MAX_LENGTH]
 
int port
 
int mitm_port
 
char corename [PATH_MAX_LENGTH]
 
char frontend [PATH_MAX_LENGTH]
 
char coreversion [PATH_MAX_LENGTH]
 
char gamename [PATH_MAX_LENGTH]
 
int gamecrc
 
int timestamp
 
int host_method
 
bool has_password
 
bool has_spectate_password
 
bool lan
 
bool fixed
 
char retroarch_version [PATH_MAX_LENGTH]
 
char country [PATH_MAX_LENGTH]
 
struct netplay_roomnext
 

Member Data Documentation

◆ address

char netplay_room::address[PATH_MAX_LENGTH]

◆ corename

char netplay_room::corename[PATH_MAX_LENGTH]

◆ coreversion

char netplay_room::coreversion[PATH_MAX_LENGTH]

◆ country

char netplay_room::country[PATH_MAX_LENGTH]

◆ fixed

bool netplay_room::fixed

◆ frontend

char netplay_room::frontend[PATH_MAX_LENGTH]

◆ gamecrc

int netplay_room::gamecrc

◆ gamename

char netplay_room::gamename[PATH_MAX_LENGTH]

◆ has_password

bool netplay_room::has_password

◆ has_spectate_password

bool netplay_room::has_spectate_password

◆ host_method

int netplay_room::host_method

◆ id

int netplay_room::id

◆ lan

bool netplay_room::lan

◆ mitm_address

char netplay_room::mitm_address[PATH_MAX_LENGTH]

◆ mitm_port

int netplay_room::mitm_port

◆ next

struct netplay_room* netplay_room::next

◆ nickname

char netplay_room::nickname[PATH_MAX_LENGTH]

◆ port

int netplay_room::port

◆ retroarch_version

char netplay_room::retroarch_version[PATH_MAX_LENGTH]

◆ timestamp

int netplay_room::timestamp

The documentation for this struct was generated from the following file: