#include <GCExtendedGamepadSnapshot.h>
◆ buttonA
float_t GCExtendedGamepadSnapShotDataV100::buttonA |
◆ buttonB
float_t GCExtendedGamepadSnapShotDataV100::buttonB |
◆ buttonX
float_t GCExtendedGamepadSnapShotDataV100::buttonX |
◆ buttonY
float_t GCExtendedGamepadSnapShotDataV100::buttonY |
◆ dpadX
float_t GCExtendedGamepadSnapShotDataV100::dpadX |
◆ dpadY
float_t GCExtendedGamepadSnapShotDataV100::dpadY |
◆ leftShoulder
float_t GCExtendedGamepadSnapShotDataV100::leftShoulder |
◆ leftThumbstickX
float_t GCExtendedGamepadSnapShotDataV100::leftThumbstickX |
◆ leftThumbstickY
float_t GCExtendedGamepadSnapShotDataV100::leftThumbstickY |
◆ leftTrigger
float_t GCExtendedGamepadSnapShotDataV100::leftTrigger |
◆ rightShoulder
float_t GCExtendedGamepadSnapShotDataV100::rightShoulder |
◆ rightThumbstickX
float_t GCExtendedGamepadSnapShotDataV100::rightThumbstickX |
◆ rightThumbstickY
float_t GCExtendedGamepadSnapShotDataV100::rightThumbstickY |
◆ rightTrigger
float_t GCExtendedGamepadSnapShotDataV100::rightTrigger |
◆ size
uint16_t GCExtendedGamepadSnapShotDataV100::size |
◆ version
uint16_t GCExtendedGamepadSnapShotDataV100::version |
The documentation for this struct was generated from the following file: