#include <video_shader_parse.h>
◆ alias
char video_shader_pass::alias[64] |
◆ fbo
◆ feedback
bool video_shader_pass::feedback |
◆ filter
unsigned video_shader_pass::filter |
◆ fragment
char* video_shader_pass::fragment |
◆ frame_count_mod
unsigned video_shader_pass::frame_count_mod |
◆ mipmap
bool video_shader_pass::mipmap |
◆ path
◆ source
struct { ... } video_shader_pass::source |
◆ string
struct { ... } video_shader_pass::string |
◆ vertex
char* video_shader_pass::vertex |
◆ wrap
The documentation for this struct was generated from the following file: