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Public Attributes | List of all members
VkPhysicalDeviceFeatures Struct Reference

#include <vulkan_core.h>

Public Attributes

VkBool32 robustBufferAccess
 
VkBool32 fullDrawIndexUint32
 
VkBool32 imageCubeArray
 
VkBool32 independentBlend
 
VkBool32 geometryShader
 
VkBool32 tessellationShader
 
VkBool32 sampleRateShading
 
VkBool32 dualSrcBlend
 
VkBool32 logicOp
 
VkBool32 multiDrawIndirect
 
VkBool32 drawIndirectFirstInstance
 
VkBool32 depthClamp
 
VkBool32 depthBiasClamp
 
VkBool32 fillModeNonSolid
 
VkBool32 depthBounds
 
VkBool32 wideLines
 
VkBool32 largePoints
 
VkBool32 alphaToOne
 
VkBool32 multiViewport
 
VkBool32 samplerAnisotropy
 
VkBool32 textureCompressionETC2
 
VkBool32 textureCompressionASTC_LDR
 
VkBool32 textureCompressionBC
 
VkBool32 occlusionQueryPrecise
 
VkBool32 pipelineStatisticsQuery
 
VkBool32 vertexPipelineStoresAndAtomics
 
VkBool32 fragmentStoresAndAtomics
 
VkBool32 shaderTessellationAndGeometryPointSize
 
VkBool32 shaderImageGatherExtended
 
VkBool32 shaderStorageImageExtendedFormats
 
VkBool32 shaderStorageImageMultisample
 
VkBool32 shaderStorageImageReadWithoutFormat
 
VkBool32 shaderStorageImageWriteWithoutFormat
 
VkBool32 shaderUniformBufferArrayDynamicIndexing
 
VkBool32 shaderSampledImageArrayDynamicIndexing
 
VkBool32 shaderStorageBufferArrayDynamicIndexing
 
VkBool32 shaderStorageImageArrayDynamicIndexing
 
VkBool32 shaderClipDistance
 
VkBool32 shaderCullDistance
 
VkBool32 shaderFloat64
 
VkBool32 shaderInt64
 
VkBool32 shaderInt16
 
VkBool32 shaderResourceResidency
 
VkBool32 shaderResourceMinLod
 
VkBool32 sparseBinding
 
VkBool32 sparseResidencyBuffer
 
VkBool32 sparseResidencyImage2D
 
VkBool32 sparseResidencyImage3D
 
VkBool32 sparseResidency2Samples
 
VkBool32 sparseResidency4Samples
 
VkBool32 sparseResidency8Samples
 
VkBool32 sparseResidency16Samples
 
VkBool32 sparseResidencyAliased
 
VkBool32 variableMultisampleRate
 
VkBool32 inheritedQueries
 

Member Data Documentation

◆ alphaToOne

VkBool32 VkPhysicalDeviceFeatures::alphaToOne

◆ depthBiasClamp

VkBool32 VkPhysicalDeviceFeatures::depthBiasClamp

◆ depthBounds

VkBool32 VkPhysicalDeviceFeatures::depthBounds

◆ depthClamp

VkBool32 VkPhysicalDeviceFeatures::depthClamp

◆ drawIndirectFirstInstance

VkBool32 VkPhysicalDeviceFeatures::drawIndirectFirstInstance

◆ dualSrcBlend

VkBool32 VkPhysicalDeviceFeatures::dualSrcBlend

◆ fillModeNonSolid

VkBool32 VkPhysicalDeviceFeatures::fillModeNonSolid

◆ fragmentStoresAndAtomics

VkBool32 VkPhysicalDeviceFeatures::fragmentStoresAndAtomics

◆ fullDrawIndexUint32

VkBool32 VkPhysicalDeviceFeatures::fullDrawIndexUint32

◆ geometryShader

VkBool32 VkPhysicalDeviceFeatures::geometryShader

◆ imageCubeArray

VkBool32 VkPhysicalDeviceFeatures::imageCubeArray

◆ independentBlend

VkBool32 VkPhysicalDeviceFeatures::independentBlend

◆ inheritedQueries

VkBool32 VkPhysicalDeviceFeatures::inheritedQueries

◆ largePoints

VkBool32 VkPhysicalDeviceFeatures::largePoints

◆ logicOp

VkBool32 VkPhysicalDeviceFeatures::logicOp

◆ multiDrawIndirect

VkBool32 VkPhysicalDeviceFeatures::multiDrawIndirect

◆ multiViewport

VkBool32 VkPhysicalDeviceFeatures::multiViewport

◆ occlusionQueryPrecise

VkBool32 VkPhysicalDeviceFeatures::occlusionQueryPrecise

◆ pipelineStatisticsQuery

VkBool32 VkPhysicalDeviceFeatures::pipelineStatisticsQuery

◆ robustBufferAccess

VkBool32 VkPhysicalDeviceFeatures::robustBufferAccess

◆ samplerAnisotropy

VkBool32 VkPhysicalDeviceFeatures::samplerAnisotropy

◆ sampleRateShading

VkBool32 VkPhysicalDeviceFeatures::sampleRateShading

◆ shaderClipDistance

VkBool32 VkPhysicalDeviceFeatures::shaderClipDistance

◆ shaderCullDistance

VkBool32 VkPhysicalDeviceFeatures::shaderCullDistance

◆ shaderFloat64

VkBool32 VkPhysicalDeviceFeatures::shaderFloat64

◆ shaderImageGatherExtended

VkBool32 VkPhysicalDeviceFeatures::shaderImageGatherExtended

◆ shaderInt16

VkBool32 VkPhysicalDeviceFeatures::shaderInt16

◆ shaderInt64

VkBool32 VkPhysicalDeviceFeatures::shaderInt64

◆ shaderResourceMinLod

VkBool32 VkPhysicalDeviceFeatures::shaderResourceMinLod

◆ shaderResourceResidency

VkBool32 VkPhysicalDeviceFeatures::shaderResourceResidency

◆ shaderSampledImageArrayDynamicIndexing

VkBool32 VkPhysicalDeviceFeatures::shaderSampledImageArrayDynamicIndexing

◆ shaderStorageBufferArrayDynamicIndexing

VkBool32 VkPhysicalDeviceFeatures::shaderStorageBufferArrayDynamicIndexing

◆ shaderStorageImageArrayDynamicIndexing

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageArrayDynamicIndexing

◆ shaderStorageImageExtendedFormats

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageExtendedFormats

◆ shaderStorageImageMultisample

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageMultisample

◆ shaderStorageImageReadWithoutFormat

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat

◆ shaderStorageImageWriteWithoutFormat

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat

◆ shaderTessellationAndGeometryPointSize

VkBool32 VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize

◆ shaderUniformBufferArrayDynamicIndexing

VkBool32 VkPhysicalDeviceFeatures::shaderUniformBufferArrayDynamicIndexing

◆ sparseBinding

VkBool32 VkPhysicalDeviceFeatures::sparseBinding

◆ sparseResidency16Samples

VkBool32 VkPhysicalDeviceFeatures::sparseResidency16Samples

◆ sparseResidency2Samples

VkBool32 VkPhysicalDeviceFeatures::sparseResidency2Samples

◆ sparseResidency4Samples

VkBool32 VkPhysicalDeviceFeatures::sparseResidency4Samples

◆ sparseResidency8Samples

VkBool32 VkPhysicalDeviceFeatures::sparseResidency8Samples

◆ sparseResidencyAliased

VkBool32 VkPhysicalDeviceFeatures::sparseResidencyAliased

◆ sparseResidencyBuffer

VkBool32 VkPhysicalDeviceFeatures::sparseResidencyBuffer

◆ sparseResidencyImage2D

VkBool32 VkPhysicalDeviceFeatures::sparseResidencyImage2D

◆ sparseResidencyImage3D

VkBool32 VkPhysicalDeviceFeatures::sparseResidencyImage3D

◆ tessellationShader

VkBool32 VkPhysicalDeviceFeatures::tessellationShader

◆ textureCompressionASTC_LDR

VkBool32 VkPhysicalDeviceFeatures::textureCompressionASTC_LDR

◆ textureCompressionBC

VkBool32 VkPhysicalDeviceFeatures::textureCompressionBC

◆ textureCompressionETC2

VkBool32 VkPhysicalDeviceFeatures::textureCompressionETC2

◆ variableMultisampleRate

VkBool32 VkPhysicalDeviceFeatures::variableMultisampleRate

◆ vertexPipelineStoresAndAtomics

VkBool32 VkPhysicalDeviceFeatures::vertexPipelineStoresAndAtomics

◆ wideLines

VkBool32 VkPhysicalDeviceFeatures::wideLines

The documentation for this struct was generated from the following file: