#include <d3dx10mesh.h>
◆ Binormal
FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Binormal |
◆ Boundary
FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Boundary |
◆ Diffuse
FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Diffuse |
◆ Normal
FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Normal |
◆ Position
FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Position |
◆ Specular
FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Specular |
◆ Tangent
FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Tangent |
◆ Texcoord
FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Texcoord[8] |
The documentation for this struct was generated from the following file: