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_D3DX10_ATTRIBUTE_WEIGHTS Struct Reference

#include <d3dx10mesh.h>

Public Attributes

FLOAT Position
 
FLOAT Boundary
 
FLOAT Normal
 
FLOAT Diffuse
 
FLOAT Specular
 
FLOAT Texcoord [8]
 
FLOAT Tangent
 
FLOAT Binormal
 

Member Data Documentation

◆ Binormal

FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Binormal

◆ Boundary

FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Boundary

◆ Diffuse

FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Diffuse

◆ Normal

FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Normal

◆ Position

FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Position

◆ Specular

FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Specular

◆ Tangent

FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Tangent

◆ Texcoord

FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Texcoord[8]

The documentation for this struct was generated from the following file: