#include <d3dx10mesh.h>
◆ Binormal
FLOAT _D3DX10_WELD_EPSILONS::Binormal |
◆ BlendWeights
FLOAT _D3DX10_WELD_EPSILONS::BlendWeights |
◆ Diffuse
FLOAT _D3DX10_WELD_EPSILONS::Diffuse |
◆ Normal
FLOAT _D3DX10_WELD_EPSILONS::Normal |
◆ Position
FLOAT _D3DX10_WELD_EPSILONS::Position |
◆ PSize
FLOAT _D3DX10_WELD_EPSILONS::PSize |
◆ Specular
FLOAT _D3DX10_WELD_EPSILONS::Specular |
◆ Tangent
FLOAT _D3DX10_WELD_EPSILONS::Tangent |
◆ TessFactor
FLOAT _D3DX10_WELD_EPSILONS::TessFactor |
◆ Texcoord
FLOAT _D3DX10_WELD_EPSILONS::Texcoord[8] |
The documentation for this struct was generated from the following file: