#include <d3d12shader.h>
◆ BindCount
UINT _D3D12_SHADER_INPUT_BIND_DESC::BindCount |
◆ BindPoint
UINT _D3D12_SHADER_INPUT_BIND_DESC::BindPoint |
◆ Dimension
◆ Name
LPCSTR _D3D12_SHADER_INPUT_BIND_DESC::Name |
◆ NumSamples
UINT _D3D12_SHADER_INPUT_BIND_DESC::NumSamples |
◆ ReturnType
◆ Space
UINT _D3D12_SHADER_INPUT_BIND_DESC::Space |
◆ Type
◆ uFlags
UINT _D3D12_SHADER_INPUT_BIND_DESC::uFlags |
◆ uID
UINT _D3D12_SHADER_INPUT_BIND_DESC::uID |
The documentation for this struct was generated from the following file: