#include <d3d12shader.h>
◆ DefaultValue
LPVOID _D3D12_SHADER_VARIABLE_DESC::DefaultValue |
◆ Name
LPCSTR _D3D12_SHADER_VARIABLE_DESC::Name |
◆ SamplerSize
UINT _D3D12_SHADER_VARIABLE_DESC::SamplerSize |
◆ Size
UINT _D3D12_SHADER_VARIABLE_DESC::Size |
◆ StartOffset
UINT _D3D12_SHADER_VARIABLE_DESC::StartOffset |
◆ StartSampler
UINT _D3D12_SHADER_VARIABLE_DESC::StartSampler |
◆ StartTexture
UINT _D3D12_SHADER_VARIABLE_DESC::StartTexture |
◆ TextureSize
UINT _D3D12_SHADER_VARIABLE_DESC::TextureSize |
◆ uFlags
UINT _D3D12_SHADER_VARIABLE_DESC::uFlags |
The documentation for this struct was generated from the following file: