RetroArch
|
#include <d3d12sdklayers.h>
Public Attributes | |
UINT | MaxMessagesPerCommandList |
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE | DefaultShaderPatchMode |
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS | PipelineStateCreateFlags |
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS::DefaultShaderPatchMode |
UINT D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS::MaxMessagesPerCommandList |
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS::PipelineStateCreateFlags |