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D3D12_INDIRECT_ARGUMENT_DESC Struct Reference

#include <d3d12.h>

Collaboration diagram for D3D12_INDIRECT_ARGUMENT_DESC:
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Public Attributes

D3D12_INDIRECT_ARGUMENT_TYPE Type
 
union {
   struct {
      UINT   Slot
 
   }   VertexBuffer
 
   struct {
      UINT   RootParameterIndex
 
      UINT   DestOffsetIn32BitValues
 
      UINT   Num32BitValuesToSet
 
   }   Constant
 
   struct {
      UINT   RootParameterIndex
 
   }   ConstantBufferView
 
   struct {
      UINT   RootParameterIndex
 
   }   ShaderResourceView
 
   struct {
      UINT   RootParameterIndex
 
   }   UnorderedAccessView
 
}; 
 

Member Data Documentation

◆ @339

union { ... }

◆ Constant

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::Constant

◆ ConstantBufferView

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::ConstantBufferView

◆ DestOffsetIn32BitValues

UINT D3D12_INDIRECT_ARGUMENT_DESC::DestOffsetIn32BitValues

◆ Num32BitValuesToSet

UINT D3D12_INDIRECT_ARGUMENT_DESC::Num32BitValuesToSet

◆ RootParameterIndex

UINT D3D12_INDIRECT_ARGUMENT_DESC::RootParameterIndex

◆ ShaderResourceView

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::ShaderResourceView

◆ Slot

UINT D3D12_INDIRECT_ARGUMENT_DESC::Slot

◆ Type

D3D12_INDIRECT_ARGUMENT_TYPE D3D12_INDIRECT_ARGUMENT_DESC::Type

◆ UnorderedAccessView

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::UnorderedAccessView

◆ VertexBuffer

struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::VertexBuffer

The documentation for this struct was generated from the following file: