#include <d3d12.h>
◆ @339
◆ Constant
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::Constant |
◆ ConstantBufferView
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::ConstantBufferView |
◆ DestOffsetIn32BitValues
UINT D3D12_INDIRECT_ARGUMENT_DESC::DestOffsetIn32BitValues |
◆ Num32BitValuesToSet
UINT D3D12_INDIRECT_ARGUMENT_DESC::Num32BitValuesToSet |
◆ RootParameterIndex
UINT D3D12_INDIRECT_ARGUMENT_DESC::RootParameterIndex |
◆ ShaderResourceView
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::ShaderResourceView |
◆ Slot
UINT D3D12_INDIRECT_ARGUMENT_DESC::Slot |
◆ Type
◆ UnorderedAccessView
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::UnorderedAccessView |
◆ VertexBuffer
struct { ... } D3D12_INDIRECT_ARGUMENT_DESC::VertexBuffer |
The documentation for this struct was generated from the following file: