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D3D12_DESCRIPTOR_RANGE1 Struct Reference

#include <d3d12.h>

Public Attributes

D3D12_DESCRIPTOR_RANGE_TYPE RangeType
 
UINT NumDescriptors
 
UINT BaseShaderRegister
 
UINT RegisterSpace
 
D3D12_DESCRIPTOR_RANGE_FLAGS Flags
 
UINT OffsetInDescriptorsFromTableStart
 

Member Data Documentation

◆ BaseShaderRegister

UINT D3D12_DESCRIPTOR_RANGE1::BaseShaderRegister

◆ Flags

D3D12_DESCRIPTOR_RANGE_FLAGS D3D12_DESCRIPTOR_RANGE1::Flags

◆ NumDescriptors

UINT D3D12_DESCRIPTOR_RANGE1::NumDescriptors

◆ OffsetInDescriptorsFromTableStart

UINT D3D12_DESCRIPTOR_RANGE1::OffsetInDescriptorsFromTableStart

◆ RangeType

D3D12_DESCRIPTOR_RANGE_TYPE D3D12_DESCRIPTOR_RANGE1::RangeType

◆ RegisterSpace

UINT D3D12_DESCRIPTOR_RANGE1::RegisterSpace

The documentation for this struct was generated from the following file: