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D3D12_STATIC_SAMPLER_DESC Struct Reference

#include <d3d12.h>

Public Attributes

D3D12_FILTER Filter
 
D3D12_TEXTURE_ADDRESS_MODE AddressU
 
D3D12_TEXTURE_ADDRESS_MODE AddressV
 
D3D12_TEXTURE_ADDRESS_MODE AddressW
 
FLOAT MipLODBias
 
UINT MaxAnisotropy
 
D3D12_COMPARISON_FUNC ComparisonFunc
 
D3D12_STATIC_BORDER_COLOR BorderColor
 
FLOAT MinLOD
 
FLOAT MaxLOD
 
UINT ShaderRegister
 
UINT RegisterSpace
 
D3D12_SHADER_VISIBILITY ShaderVisibility
 

Member Data Documentation

◆ AddressU

D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressU

◆ AddressV

D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressV

◆ AddressW

D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressW

◆ BorderColor

D3D12_STATIC_BORDER_COLOR D3D12_STATIC_SAMPLER_DESC::BorderColor

◆ ComparisonFunc

D3D12_COMPARISON_FUNC D3D12_STATIC_SAMPLER_DESC::ComparisonFunc

◆ Filter

D3D12_FILTER D3D12_STATIC_SAMPLER_DESC::Filter

◆ MaxAnisotropy

UINT D3D12_STATIC_SAMPLER_DESC::MaxAnisotropy

◆ MaxLOD

FLOAT D3D12_STATIC_SAMPLER_DESC::MaxLOD

◆ MinLOD

FLOAT D3D12_STATIC_SAMPLER_DESC::MinLOD

◆ MipLODBias

FLOAT D3D12_STATIC_SAMPLER_DESC::MipLODBias

◆ RegisterSpace

UINT D3D12_STATIC_SAMPLER_DESC::RegisterSpace

◆ ShaderRegister

UINT D3D12_STATIC_SAMPLER_DESC::ShaderRegister

◆ ShaderVisibility

D3D12_SHADER_VISIBILITY D3D12_STATIC_SAMPLER_DESC::ShaderVisibility

The documentation for this struct was generated from the following file: