#include <d3d12.h>
◆ AddressU
◆ AddressV
◆ AddressW
◆ BorderColor
◆ ComparisonFunc
◆ Filter
◆ MaxAnisotropy
UINT D3D12_STATIC_SAMPLER_DESC::MaxAnisotropy |
◆ MaxLOD
FLOAT D3D12_STATIC_SAMPLER_DESC::MaxLOD |
◆ MinLOD
FLOAT D3D12_STATIC_SAMPLER_DESC::MinLOD |
◆ MipLODBias
FLOAT D3D12_STATIC_SAMPLER_DESC::MipLODBias |
◆ RegisterSpace
UINT D3D12_STATIC_SAMPLER_DESC::RegisterSpace |
◆ ShaderRegister
UINT D3D12_STATIC_SAMPLER_DESC::ShaderRegister |
◆ ShaderVisibility
The documentation for this struct was generated from the following file: