RetroArch
|
#include <d3d12.h>
Public Attributes | |
ID3D12Resource * | pResource |
UINT | Subresource |
D3D12_RESOURCE_STATES | StateBefore |
D3D12_RESOURCE_STATES | StateAfter |
ID3D12Resource* D3D12_RESOURCE_TRANSITION_BARRIER::pResource |
D3D12_RESOURCE_STATES D3D12_RESOURCE_TRANSITION_BARRIER::StateAfter |
D3D12_RESOURCE_STATES D3D12_RESOURCE_TRANSITION_BARRIER::StateBefore |
UINT D3D12_RESOURCE_TRANSITION_BARRIER::Subresource |