#include <d3d12.h>
◆ ExpandedComputeResourceStates
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS1::ExpandedComputeResourceStates |
◆ Int64ShaderOps
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS1::Int64ShaderOps |
◆ TotalLaneCount
_Out_ UINT D3D12_FEATURE_DATA_D3D12_OPTIONS1::TotalLaneCount |
◆ WaveLaneCountMax
_Out_ UINT D3D12_FEATURE_DATA_D3D12_OPTIONS1::WaveLaneCountMax |
◆ WaveLaneCountMin
_Out_ UINT D3D12_FEATURE_DATA_D3D12_OPTIONS1::WaveLaneCountMin |
◆ WaveOps
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS1::WaveOps |
The documentation for this struct was generated from the following file: