#include <d3d12.h>
◆ ConservativeRasterizationTier
◆ CrossAdapterRowMajorTextureSupported
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS::CrossAdapterRowMajorTextureSupported |
◆ CrossNodeSharingTier
◆ DoublePrecisionFloatShaderOps
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS::DoublePrecisionFloatShaderOps |
◆ MaxGPUVirtualAddressBitsPerResource
_Out_ UINT D3D12_FEATURE_DATA_D3D12_OPTIONS::MaxGPUVirtualAddressBitsPerResource |
◆ MinPrecisionSupport
◆ OutputMergerLogicOp
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS::OutputMergerLogicOp |
◆ PSSpecifiedStencilRefSupported
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS::PSSpecifiedStencilRefSupported |
◆ ResourceBindingTier
◆ ResourceHeapTier
◆ ROVsSupported
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS::ROVsSupported |
◆ StandardSwizzle64KBSupported
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS::StandardSwizzle64KBSupported |
◆ TiledResourcesTier
◆ TypedUAVLoadAdditionalFormats
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS::TypedUAVLoadAdditionalFormats |
◆ VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
_Out_ BOOL D3D12_FEATURE_DATA_D3D12_OPTIONS::VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation |
The documentation for this struct was generated from the following file: