#include <d3d11.h>
◆ ConservativeRasterizationTier
◆ MapOnDefaultTextures
BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::MapOnDefaultTextures |
◆ PSSpecifiedStencilRefSupported
BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::PSSpecifiedStencilRefSupported |
◆ ROVsSupported
BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::ROVsSupported |
◆ StandardSwizzle
BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::StandardSwizzle |
◆ TiledResourcesTier
◆ TypedUAVLoadAdditionalFormats
BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::TypedUAVLoadAdditionalFormats |
◆ UnifiedMemoryArchitecture
BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::UnifiedMemoryArchitecture |
The documentation for this struct was generated from the following file: