#include <d3d11.h>
◆ BaseConstantBufferOffset
UINT D3D11_CLASS_INSTANCE_DESC::BaseConstantBufferOffset |
◆ BaseSampler
UINT D3D11_CLASS_INSTANCE_DESC::BaseSampler |
◆ BaseTexture
UINT D3D11_CLASS_INSTANCE_DESC::BaseTexture |
◆ ConstantBuffer
UINT D3D11_CLASS_INSTANCE_DESC::ConstantBuffer |
◆ Created
BOOL D3D11_CLASS_INSTANCE_DESC::Created |
◆ InstanceId
UINT D3D11_CLASS_INSTANCE_DESC::InstanceId |
◆ InstanceIndex
UINT D3D11_CLASS_INSTANCE_DESC::InstanceIndex |
◆ TypeId
UINT D3D11_CLASS_INSTANCE_DESC::TypeId |
The documentation for this struct was generated from the following file: