RetroArch
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#include <d3d10shader.h>
Public Attributes | |
LPCSTR | Name |
D3D10_SHADER_INPUT_TYPE | Type |
UINT | BindPoint |
UINT | BindCount |
UINT | uFlags |
D3D10_RESOURCE_RETURN_TYPE | ReturnType |
D3D10_SRV_DIMENSION | Dimension |
UINT | NumSamples |
UINT _D3D10_SHADER_INPUT_BIND_DESC::BindCount |
UINT _D3D10_SHADER_INPUT_BIND_DESC::BindPoint |
D3D10_SRV_DIMENSION _D3D10_SHADER_INPUT_BIND_DESC::Dimension |
LPCSTR _D3D10_SHADER_INPUT_BIND_DESC::Name |
UINT _D3D10_SHADER_INPUT_BIND_DESC::NumSamples |
D3D10_RESOURCE_RETURN_TYPE _D3D10_SHADER_INPUT_BIND_DESC::ReturnType |
D3D10_SHADER_INPUT_TYPE _D3D10_SHADER_INPUT_BIND_DESC::Type |
UINT _D3D10_SHADER_INPUT_BIND_DESC::uFlags |