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_D3D10_SHADER_DEBUG_INST_INFO Struct Reference

#include <d3d10_1shader.h>

Collaboration diagram for _D3D10_SHADER_DEBUG_INST_INFO:
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Public Attributes

UINT Id
 
UINT Opcode
 
UINT uOutputs
 
D3D10_SHADER_DEBUG_OUTPUTREG_INFO pOutputs [2]
 
UINT TokenId
 
UINT NestingLevel
 
UINT Scopes
 
UINT ScopeInfo
 
UINT AccessedVars
 
UINT AccessedVarsInfo
 

Member Data Documentation

◆ AccessedVars

UINT _D3D10_SHADER_DEBUG_INST_INFO::AccessedVars

◆ AccessedVarsInfo

UINT _D3D10_SHADER_DEBUG_INST_INFO::AccessedVarsInfo

◆ Id

UINT _D3D10_SHADER_DEBUG_INST_INFO::Id

◆ NestingLevel

UINT _D3D10_SHADER_DEBUG_INST_INFO::NestingLevel

◆ Opcode

UINT _D3D10_SHADER_DEBUG_INST_INFO::Opcode

◆ pOutputs

D3D10_SHADER_DEBUG_OUTPUTREG_INFO _D3D10_SHADER_DEBUG_INST_INFO::pOutputs[2]

◆ ScopeInfo

UINT _D3D10_SHADER_DEBUG_INST_INFO::ScopeInfo

◆ Scopes

UINT _D3D10_SHADER_DEBUG_INST_INFO::Scopes

◆ TokenId

UINT _D3D10_SHADER_DEBUG_INST_INFO::TokenId

◆ uOutputs

UINT _D3D10_SHADER_DEBUG_INST_INFO::uOutputs

The documentation for this struct was generated from the following file: