#include <d3d10_1shader.h>
◆ AccessedVars
UINT _D3D10_SHADER_DEBUG_INST_INFO::AccessedVars |
◆ AccessedVarsInfo
UINT _D3D10_SHADER_DEBUG_INST_INFO::AccessedVarsInfo |
◆ Id
UINT _D3D10_SHADER_DEBUG_INST_INFO::Id |
◆ NestingLevel
UINT _D3D10_SHADER_DEBUG_INST_INFO::NestingLevel |
◆ Opcode
UINT _D3D10_SHADER_DEBUG_INST_INFO::Opcode |
◆ pOutputs
◆ ScopeInfo
UINT _D3D10_SHADER_DEBUG_INST_INFO::ScopeInfo |
◆ Scopes
UINT _D3D10_SHADER_DEBUG_INST_INFO::Scopes |
◆ TokenId
UINT _D3D10_SHADER_DEBUG_INST_INFO::TokenId |
◆ uOutputs
UINT _D3D10_SHADER_DEBUG_INST_INFO::uOutputs |
The documentation for this struct was generated from the following file: