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_D3D10_SHADER_DEBUG_OUTPUTVAR Struct Reference

#include <d3d10_1shader.h>

Public Attributes

UINT Var
 
UINT uValueMin
 
UINT uValueMax
 
INT iValueMin
 
INT iValueMax
 
FLOAT fValueMin
 
FLOAT fValueMax
 
BOOL bNaNPossible
 
BOOL bInfPossible
 

Member Data Documentation

◆ bInfPossible

BOOL _D3D10_SHADER_DEBUG_OUTPUTVAR::bInfPossible

◆ bNaNPossible

BOOL _D3D10_SHADER_DEBUG_OUTPUTVAR::bNaNPossible

◆ fValueMax

FLOAT _D3D10_SHADER_DEBUG_OUTPUTVAR::fValueMax

◆ fValueMin

FLOAT _D3D10_SHADER_DEBUG_OUTPUTVAR::fValueMin

◆ iValueMax

INT _D3D10_SHADER_DEBUG_OUTPUTVAR::iValueMax

◆ iValueMin

INT _D3D10_SHADER_DEBUG_OUTPUTVAR::iValueMin

◆ uValueMax

UINT _D3D10_SHADER_DEBUG_OUTPUTVAR::uValueMax

◆ uValueMin

UINT _D3D10_SHADER_DEBUG_OUTPUTVAR::uValueMin

◆ Var

UINT _D3D10_SHADER_DEBUG_OUTPUTVAR::Var

The documentation for this struct was generated from the following file: