#include <d3d10_1shader.h>
◆ bInfPossible
BOOL _D3D10_SHADER_DEBUG_OUTPUTVAR::bInfPossible |
◆ bNaNPossible
BOOL _D3D10_SHADER_DEBUG_OUTPUTVAR::bNaNPossible |
◆ fValueMax
FLOAT _D3D10_SHADER_DEBUG_OUTPUTVAR::fValueMax |
◆ fValueMin
FLOAT _D3D10_SHADER_DEBUG_OUTPUTVAR::fValueMin |
◆ iValueMax
INT _D3D10_SHADER_DEBUG_OUTPUTVAR::iValueMax |
◆ iValueMin
INT _D3D10_SHADER_DEBUG_OUTPUTVAR::iValueMin |
◆ uValueMax
UINT _D3D10_SHADER_DEBUG_OUTPUTVAR::uValueMax |
◆ uValueMin
UINT _D3D10_SHADER_DEBUG_OUTPUTVAR::uValueMin |
◆ Var
UINT _D3D10_SHADER_DEBUG_OUTPUTVAR::Var |
The documentation for this struct was generated from the following file: