#include <d3d10_1shader.h>
◆ ArrayElements
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::ArrayElements |
◆ ArrayStrides
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::ArrayStrides |
◆ Class
◆ Columns
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::Columns |
◆ Rows
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::Rows |
◆ StructMemberScope
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::StructMemberScope |
◆ TokenId
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::TokenId |
◆ uArrayIndices
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uArrayIndices |
◆ uFirstVariable
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uFirstVariable |
◆ uVariables
UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uVariables |
◆ VarType
The documentation for this struct was generated from the following file: