RetroArch
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This defines the input layout of vertices and the vertex shader which processes them. More...
#include <d2d1effectauthor.h>
Public Member Functions | |
_Field_size_ (shaderBufferSize) CONST BYTE *shaderBufferWithInputSignature | |
_Field_size_opt_ (elementCount) CONST D2D1_INPUT_ELEMENT_DESC *inputElements | |
Public Attributes | |
UINT32 | shaderBufferSize |
UINT32 | elementCount |
UINT32 | stride |
This defines the input layout of vertices and the vertex shader which processes them.
D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::_Field_size_ | ( | shaderBufferSize | ) |
D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::_Field_size_opt_ | ( | elementCount | ) |
UINT32 D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::elementCount |
UINT32 D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::shaderBufferSize |
UINT32 D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::stride |