RetroArch
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This is used to define a resource texture when that resource texture is created. More...
#include <d2d1effectauthor.h>
Public Member Functions | |
_Field_size_ (dimensions) CONST UINT32 *extents | |
_Field_size_ (dimensions) CONST D2D1_EXTEND_MODE *extendModes | |
Public Attributes | |
UINT32 | dimensions |
D2D1_BUFFER_PRECISION | bufferPrecision |
D2D1_CHANNEL_DEPTH | channelDepth |
D2D1_FILTER | filter |
This is used to define a resource texture when that resource texture is created.
D2D1_RESOURCE_TEXTURE_PROPERTIES::_Field_size_ | ( | dimensions | ) |
D2D1_RESOURCE_TEXTURE_PROPERTIES::_Field_size_ | ( | dimensions | ) |
D2D1_BUFFER_PRECISION D2D1_RESOURCE_TEXTURE_PROPERTIES::bufferPrecision |
D2D1_CHANNEL_DEPTH D2D1_RESOURCE_TEXTURE_PROPERTIES::channelDepth |
UINT32 D2D1_RESOURCE_TEXTURE_PROPERTIES::dimensions |
D2D1_FILTER D2D1_RESOURCE_TEXTURE_PROPERTIES::filter |