RetroArch
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This defines how geometries should be drawn and widened. More...
#include <d2d1_1.h>
Public Attributes | |
D2D1_CAP_STYLE | startCap |
D2D1_CAP_STYLE | endCap |
D2D1_CAP_STYLE | dashCap |
D2D1_LINE_JOIN | lineJoin |
FLOAT | miterLimit |
D2D1_DASH_STYLE | dashStyle |
FLOAT | dashOffset |
D2D1_STROKE_TRANSFORM_TYPE | transformType |
How the nib of the stroke is influenced by the context properties. More... | |
This defines how geometries should be drawn and widened.
D2D1_CAP_STYLE D2D1_STROKE_STYLE_PROPERTIES1::dashCap |
FLOAT D2D1_STROKE_STYLE_PROPERTIES1::dashOffset |
D2D1_DASH_STYLE D2D1_STROKE_STYLE_PROPERTIES1::dashStyle |
D2D1_CAP_STYLE D2D1_STROKE_STYLE_PROPERTIES1::endCap |
D2D1_LINE_JOIN D2D1_STROKE_STYLE_PROPERTIES1::lineJoin |
FLOAT D2D1_STROKE_STYLE_PROPERTIES1::miterLimit |
D2D1_CAP_STYLE D2D1_STROKE_STYLE_PROPERTIES1::startCap |
D2D1_STROKE_TRANSFORM_TYPE D2D1_STROKE_STYLE_PROPERTIES1::transformType |
How the nib of the stroke is influenced by the context properties.