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D2D1_STROKE_STYLE_PROPERTIES1 Struct Reference

This defines how geometries should be drawn and widened. More...

#include <d2d1_1.h>

Public Attributes

D2D1_CAP_STYLE startCap
 
D2D1_CAP_STYLE endCap
 
D2D1_CAP_STYLE dashCap
 
D2D1_LINE_JOIN lineJoin
 
FLOAT miterLimit
 
D2D1_DASH_STYLE dashStyle
 
FLOAT dashOffset
 
D2D1_STROKE_TRANSFORM_TYPE transformType
 How the nib of the stroke is influenced by the context properties. More...
 

Detailed Description

This defines how geometries should be drawn and widened.

Member Data Documentation

◆ dashCap

D2D1_CAP_STYLE D2D1_STROKE_STYLE_PROPERTIES1::dashCap

◆ dashOffset

FLOAT D2D1_STROKE_STYLE_PROPERTIES1::dashOffset

◆ dashStyle

D2D1_DASH_STYLE D2D1_STROKE_STYLE_PROPERTIES1::dashStyle

◆ endCap

D2D1_CAP_STYLE D2D1_STROKE_STYLE_PROPERTIES1::endCap

◆ lineJoin

D2D1_LINE_JOIN D2D1_STROKE_STYLE_PROPERTIES1::lineJoin

◆ miterLimit

FLOAT D2D1_STROKE_STYLE_PROPERTIES1::miterLimit

◆ startCap

D2D1_CAP_STYLE D2D1_STROKE_STYLE_PROPERTIES1::startCap

◆ transformType

D2D1_STROKE_TRANSFORM_TYPE D2D1_STROKE_STYLE_PROPERTIES1::transformType

How the nib of the stroke is influenced by the context properties.


The documentation for this struct was generated from the following file: