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D2D1_RENDERING_CONTROLS Struct Reference

This controls advanced settings of the Direct2D imaging pipeline. More...

#include <d2d1_1.h>

Collaboration diagram for D2D1_RENDERING_CONTROLS:
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Public Attributes

D2D1_BUFFER_PRECISION bufferPrecision
 The default buffer precision, used if the precision isn't otherwise specified. More...
 
D2D1_SIZE_U tileSize
 The size of allocated tiles used to render imaging effects. More...
 

Detailed Description

This controls advanced settings of the Direct2D imaging pipeline.

Member Data Documentation

◆ bufferPrecision

D2D1_BUFFER_PRECISION D2D1_RENDERING_CONTROLS::bufferPrecision

The default buffer precision, used if the precision isn't otherwise specified.

◆ tileSize

D2D1_SIZE_U D2D1_RENDERING_CONTROLS::tileSize

The size of allocated tiles used to render imaging effects.


The documentation for this struct was generated from the following file: