#include <d3dx8mesh.h>
◆ Binormal
FLOAT _D3DXWELDEPSILONS::Binormal |
◆ BlendWeights
FLOAT _D3DXWELDEPSILONS::BlendWeights |
◆ Diffuse
FLOAT _D3DXWELDEPSILONS::Diffuse |
◆ Flags
DWORD _D3DXWELDEPSILONS::Flags |
◆ Normal
FLOAT _D3DXWELDEPSILONS::Normal |
◆ Position
FLOAT _D3DXWELDEPSILONS::Position |
◆ PSize
FLOAT _D3DXWELDEPSILONS::PSize |
◆ SkinWeights
FLOAT _D3DXWELDEPSILONS::SkinWeights |
◆ Specular
FLOAT _D3DXWELDEPSILONS::Specular |
◆ Tangent
FLOAT _D3DXWELDEPSILONS::Tangent |
◆ TessFactor
FLOAT _D3DXWELDEPSILONS::TessFactor |
◆ Tex
FLOAT _D3DXWELDEPSILONS::Tex[8] |
◆ Texcoord
FLOAT _D3DXWELDEPSILONS::Texcoord[8] |
The documentation for this struct was generated from the following files: