#include <d3dx8mesh.h>
◆ Binormal
FLOAT _D3DXATTRIBUTEWEIGHTS::Binormal |
◆ Boundary
FLOAT _D3DXATTRIBUTEWEIGHTS::Boundary |
◆ Diffuse
FLOAT _D3DXATTRIBUTEWEIGHTS::Diffuse |
◆ Normal
FLOAT _D3DXATTRIBUTEWEIGHTS::Normal |
◆ Position
FLOAT _D3DXATTRIBUTEWEIGHTS::Position |
◆ Specular
FLOAT _D3DXATTRIBUTEWEIGHTS::Specular |
◆ Tangent
FLOAT _D3DXATTRIBUTEWEIGHTS::Tangent |
◆ Tex
FLOAT _D3DXATTRIBUTEWEIGHTS::Tex[8] |
◆ Texcoord
FLOAT _D3DXATTRIBUTEWEIGHTS::Texcoord[8] |
The documentation for this struct was generated from the following files: