#include <d3d8types.h>
◆ AutoDepthStencilFormat
D3DFORMAT _D3DPRESENT_PARAMETERS_::AutoDepthStencilFormat |
◆ BackBufferCount
UINT _D3DPRESENT_PARAMETERS_::BackBufferCount |
◆ BackBufferFormat
D3DFORMAT _D3DPRESENT_PARAMETERS_::BackBufferFormat |
◆ BackBufferHeight
UINT _D3DPRESENT_PARAMETERS_::BackBufferHeight |
◆ BackBufferWidth
UINT _D3DPRESENT_PARAMETERS_::BackBufferWidth |
◆ EnableAutoDepthStencil
BOOL _D3DPRESENT_PARAMETERS_::EnableAutoDepthStencil |
◆ Flags
DWORD _D3DPRESENT_PARAMETERS_::Flags |
◆ FullScreen_PresentationInterval
UINT _D3DPRESENT_PARAMETERS_::FullScreen_PresentationInterval |
◆ FullScreen_RefreshRateInHz
UINT _D3DPRESENT_PARAMETERS_::FullScreen_RefreshRateInHz |
◆ hDeviceWindow
HWND _D3DPRESENT_PARAMETERS_::hDeviceWindow |
◆ MultiSampleQuality
DWORD _D3DPRESENT_PARAMETERS_::MultiSampleQuality |
◆ MultiSampleType
◆ PresentationInterval
UINT _D3DPRESENT_PARAMETERS_::PresentationInterval |
◆ SwapEffect
◆ Windowed
BOOL _D3DPRESENT_PARAMETERS_::Windowed |
The documentation for this struct was generated from the following files: