RetroArch
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#include <d3d8types.h>
Public Attributes | |
D3DLIGHTTYPE | Type |
D3DCOLORVALUE | Diffuse |
D3DCOLORVALUE | Specular |
D3DCOLORVALUE | Ambient |
D3DVECTOR | Position |
D3DVECTOR | Direction |
float | Range |
float | Falloff |
float | Attenuation0 |
float | Attenuation1 |
float | Attenuation2 |
float | Theta |
float | Phi |
D3DCOLORVALUE _D3DLIGHT8::Ambient |
float _D3DLIGHT8::Attenuation0 |
float _D3DLIGHT8::Attenuation1 |
float _D3DLIGHT8::Attenuation2 |
D3DCOLORVALUE _D3DLIGHT8::Diffuse |
D3DVECTOR _D3DLIGHT8::Direction |
float _D3DLIGHT8::Falloff |
float _D3DLIGHT8::Phi |
D3DVECTOR _D3DLIGHT8::Position |
float _D3DLIGHT8::Range |
D3DCOLORVALUE _D3DLIGHT8::Specular |
float _D3DLIGHT8::Theta |
D3DLIGHTTYPE _D3DLIGHT8::Type |