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| StaticTexture (string id, VkDevice device, VkImage image, VkImageView view, VkDeviceMemory memory, unique_ptr< Buffer > buffer, unsigned width, unsigned height, bool linear, bool mipmap, vulkan_filter_chain_address address) |
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| ~StaticTexture () |
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| StaticTexture (StaticTexture &&)=delete |
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void | operator= (StaticTexture &&)=delete |
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void | release_staging_buffer () |
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void | set_id (string name) |
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const string & | get_id () const |
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const Texture & | get_texture () const |
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◆ StaticTexture() [1/2]
StaticTexture::StaticTexture |
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string |
id, |
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VkDevice |
device, |
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VkImage |
image, |
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VkImageView |
view, |
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VkDeviceMemory |
memory, |
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unique_ptr< Buffer > |
buffer, |
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unsigned |
width, |
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unsigned |
height, |
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bool |
linear, |
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bool |
mipmap, |
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vulkan_filter_chain_address |
address |
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) |
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◆ ~StaticTexture()
StaticTexture::~StaticTexture |
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◆ StaticTexture() [2/2]
◆ get_id()
◆ get_texture()
◆ operator=()
◆ release_staging_buffer()
void StaticTexture::release_staging_buffer |
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inline |
◆ set_id()
◆ buffer
unique_ptr<Buffer> StaticTexture::buffer |
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private |
◆ device
VkDevice StaticTexture::device |
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private |
◆ id
◆ image
VkImage StaticTexture::image |
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private |
◆ memory
VkDeviceMemory StaticTexture::memory |
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private |
◆ texture
◆ view
VkImageView StaticTexture::view |
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private |
The documentation for this class was generated from the following file: