#include <spirv_msl.hpp>
◆ binding
uint32_t spirv_cross::MSLResourceBinding::binding = 0 |
◆ desc_set
uint32_t spirv_cross::MSLResourceBinding::desc_set = 0 |
◆ msl_buffer
uint32_t spirv_cross::MSLResourceBinding::msl_buffer = 0 |
◆ msl_sampler
uint32_t spirv_cross::MSLResourceBinding::msl_sampler = 0 |
◆ msl_texture
uint32_t spirv_cross::MSLResourceBinding::msl_texture = 0 |
◆ stage
◆ used_by_shader
bool spirv_cross::MSLResourceBinding::used_by_shader = false |
The documentation for this struct was generated from the following file: