RetroArch
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#include <spirv_msl.hpp>
Public Attributes | |
uint32_t | location = 0 |
uint32_t | msl_buffer = 0 |
uint32_t | msl_offset = 0 |
uint32_t | msl_stride = 0 |
bool | per_instance = false |
bool | used_by_shader = false |
uint32_t spirv_cross::MSLVertexAttr::location = 0 |
uint32_t spirv_cross::MSLVertexAttr::msl_buffer = 0 |
uint32_t spirv_cross::MSLVertexAttr::msl_offset = 0 |
uint32_t spirv_cross::MSLVertexAttr::msl_stride = 0 |