#include <internal_interface.hpp>
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void | main () |
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| VertexShader () |
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void | invoke () |
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template<typename U > |
void | register_builtin (spirv_cross_builtin builtin, const U &value) |
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void | set_builtin (spirv_cross_builtin builtin, void *data, size_t size) |
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template<typename U > |
void | register_resource (const internal::Resource< U > &value, unsigned set, unsigned binding) |
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template<typename U > |
void | register_stage_input (const internal::StageInput< U > &value, unsigned location) |
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template<typename U > |
void | register_stage_output (const internal::StageOutput< U > &value, unsigned location) |
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template<typename U > |
void | register_uniform_constant (const internal::UniformConstant< U > &value, unsigned location) |
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template<typename U > |
void | register_push_constant (const internal::PushConstant< U > &value) |
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void | set_stage_input (unsigned location, void *data, size_t size) |
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void | set_stage_output (unsigned location, void *data, size_t size) |
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void | set_uniform_constant (unsigned location, void *data, size_t size) |
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void | set_push_constant (void *data, size_t size) |
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void | set_resource (unsigned set, unsigned binding, void **data, size_t size) |
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◆ VertexShader()
template<typename T , typename Res >
◆ main()
template<typename T , typename Res >
◆ impl
template<typename T , typename Res >
◆ resources
template<typename T , typename Res >
The documentation for this struct was generated from the following file: