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DiscordEventHandlers Struct Reference

#include <discord_rpc.h>

Public Attributes

void(* ready )(const DiscordUser *request)
 
void(* disconnected )(int errorCode, const char *message)
 
void(* errored )(int errorCode, const char *message)
 
void(* joinGame )(const char *joinSecret)
 
void(* spectateGame )(const char *spectateSecret)
 
void(* joinRequest )(const DiscordUser *request)
 

Member Data Documentation

◆ disconnected

void(* DiscordEventHandlers::disconnected) (int errorCode, const char *message)

◆ errored

void(* DiscordEventHandlers::errored) (int errorCode, const char *message)

◆ joinGame

void(* DiscordEventHandlers::joinGame) (const char *joinSecret)

◆ joinRequest

void(* DiscordEventHandlers::joinRequest) (const DiscordUser *request)

◆ ready

void(* DiscordEventHandlers::ready) (const DiscordUser *request)

◆ spectateGame

void(* DiscordEventHandlers::spectateGame) (const char *spectateSecret)

The documentation for this struct was generated from the following file: