RetroArch
|
Functions | |
def | get_platform () |
def | get_signtool () |
def | cd (new_dir) |
def | mkdir_p (path) |
def | cli (ctx, clean) |
def | unity (ctx) |
def | unreal (ctx) |
def | build_lib (build_name, generator, options, just_release) |
def | archive () |
def | sign () |
def | libs (clean, static, shared, skip_formatter, just_release) |
Variables | |
SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__)) | |
string | IS_BUILD_MACHINE = 'true' |
def | PLATFORM = get_platform() |
INSTALL_ROOT = os.path.join(SCRIPT_PATH, 'builds', 'install') | |
def build.archive | ( | ) |
create zip of install dir
def build.build_lib | ( | build_name, | |
generator, | |||
options, | |||
just_release | |||
) |
Create a dir under builds, run build and install in it
def build.cd | ( | new_dir | ) |
Temporarily change current directory
def build.cli | ( | ctx, | |
clean | |||
) |
click wrapper for command line stuff
def build.get_platform | ( | ) |
a name for the platform
def build.get_signtool | ( | ) |
get path to code signing tool
def build.libs | ( | clean, | |
static, | |||
shared, | |||
skip_formatter, | |||
just_release | |||
) |
Do all the builds for this platform
def build.mkdir_p | ( | path | ) |
mkdir -p
def build.sign | ( | ) |
Do code signing within install directory using our cert
def build.unity | ( | ctx | ) |
build just dynamic libs for use in unity project
def build.unreal | ( | ctx | ) |
build libs and copy them into the unreal project
build.INSTALL_ROOT = os.path.join(SCRIPT_PATH, 'builds', 'install') |
def build.PLATFORM = get_platform() |
build.SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__)) |