RetroArch
Macros
Indirect texture matrix

Macros

#define GX_ITM_OFF   0
 
#define GX_ITM_0   1
 
#define GX_ITM_1   2
 
#define GX_ITM_2   3
 
#define GX_ITM_S0   5
 
#define GX_ITM_S1   6
 
#define GX_ITM_S2   7
 
#define GX_ITM_T0   9
 
#define GX_ITM_T1   10
 
#define GX_ITM_T2   11
 

Detailed Description

Macro Definition Documentation

◆ GX_ITM_0

#define GX_ITM_0   1

Specifies indirect matrix 0, indirect scale 0.

◆ GX_ITM_1

#define GX_ITM_1   2

Specifies indirect matrix 1, indirect scale 1.

◆ GX_ITM_2

#define GX_ITM_2   3

Specifies indirect matrix 2, indirect scale 2.

◆ GX_ITM_OFF

#define GX_ITM_OFF   0

Specifies a matrix of all zeroes.

◆ GX_ITM_S0

#define GX_ITM_S0   5

Specifies dynamic S-type matrix, indirect scale 0.

◆ GX_ITM_S1

#define GX_ITM_S1   6

Specifies dynamic S-type matrix, indirect scale 1.

◆ GX_ITM_S2

#define GX_ITM_S2   7

Specifies dynamic S-type matrix, indirect scale 2.

◆ GX_ITM_T0

#define GX_ITM_T0   9

Specifies dynamic T-type matrix, indirect scale 0.

◆ GX_ITM_T1

#define GX_ITM_T1   10

Specifies dynamic T-type matrix, indirect scale 1.

◆ GX_ITM_T2

#define GX_ITM_T2   11

Specifies dynamic T-type matrix, indirect scale 2.