The GameCube's Graphics Processor (GP) can use up to 16 stages to compute a texel for a particular surface. By default, each texture will use two stages, but it can be configured through various functions calls.
- Note
- This is different from texture map slot s, where textures are loaded into.
◆ GX_MAX_TEVSTAGE
#define GX_MAX_TEVSTAGE 16 |
◆ GX_TEVSTAGE0
◆ GX_TEVSTAGE1
◆ GX_TEVSTAGE10
◆ GX_TEVSTAGE11
◆ GX_TEVSTAGE12
◆ GX_TEVSTAGE13
◆ GX_TEVSTAGE14
◆ GX_TEVSTAGE15
◆ GX_TEVSTAGE2
◆ GX_TEVSTAGE3
◆ GX_TEVSTAGE4
◆ GX_TEVSTAGE5
◆ GX_TEVSTAGE6
◆ GX_TEVSTAGE7
◆ GX_TEVSTAGE8
◆ GX_TEVSTAGE9